Unity Engineer - USA, Remote

OUR COMPANY
SimX is a fast-growing startup bringing virtual and augmented reality to medical simulation training. Our product is the first comprehensive professional-grade VR medical simulation system, and it is used by our customers to train physicians, nurses, paramedics and other allied health professionals. Since our product has become generally available, demand has exploded and we're in need of new team members to move our product forward.

Our company has an ambitious and high-impact purpose: to transform the way healthcare professionals are trained in order to take a dent out of the more than 400,000 people who die every year from preventable medical errors. We're a dynamic team that includes a wide set of medical professionals, artists, designers, scientists, engineers, and many others, all of whom have dedicated their time to achieving our mission. We are looking for new team members who are excited about our mission and have the drive to thrive in the startup environment. 

THE JOB
As a Unity Engineer, you'll be working on our core VR product, which is a multiplayer first-person virtual simulation environment experienced by learners on the Oculus Quest and Vive Pro. As a startup team member, you'll have a wide variety of responsibilities that will evolve as our needs change. Your primary responsibility will be to develop new features from initial concept to deployment. You'll also help provide support to our customers, including new or modified features and addressing technical issues. You'll be working on features within the VR environment as well as features in our standalone "moderator" application used by teachers to run our simulations. Our software is primarily written in C# in Unity on Windows. 

CORE RESPONSIBILITIES
  • Assist the development process by contributing suggestions for improvements and driving the quality of code throughout production
  • Strong verbal and written communication skills, with the ability to articulate ideas and collaborate effectively within a team
  • Ability to analyze and solve technical challenges in Unity game development
  • Work with other developers on the team to help maintain the quality of code, products, and processes
  • Partner with art, design, and production teams to ensure that goals and schedules are compatible with business and project needs
  • Design, build, and maintain efficient, reliable, and reusable code

MINIMUM REQUIREMENTS
  • 3+ years of professional experience with Unity using C# developing 3D applications
  • 3+ years of professional experience with the Unity production pipeline & process for different types of asset utilization
  • Experience using Git or other version control tools
  • Prior experience working with Unity3D and the C# programming language (through coursework, personal projects, or internships)
  • Willingness to learn from experienced developers and contribute to team projects.
  • Proof of eligibility to work in the United States
  • Permanent residence in the United States
This is a full-time, remote position. Candidates must live within the United States and while able to work in their perspective time zone, candidates will be expected to be available during Pacific Standard Time business hours for occasional meetings. In addition, candidates will also be expected to attend major simulation conferences and/or in-person closing meetings potentially as frequently as monthly.

PREFERRED QUALIFICATIONS
Note: these are not required to be a successful applicant, but we'd love it if you have one or two! Please also feel free to let us know if you have skills not listed here that you think would make you a great fit for our company.

  • 1 year of experience developing a VR or AR product
  • Familiarity with VR and/or AR platforms, such as the HTC Vive, Valve Index, Oculus Rift/Quest, Gear VR, and Hololens
  • 1+ years of experience developing a mobile VR product (ideally on the Oculus Quest, but alternatively on the Gear VR, Google Cardboard, or other similar standalone VR HMD)
  • Experience supporting a VR product that you have deployed to customers
  • Experience with 3D graphics (modeling, rigging, animating, or lighting, etc.)
  • A portfolio of personal projects or game prototypes showcasing Unity development skills
  • Medical experience

COMPENSATION & BENEFITS
  • Target salary range: $100,000-140,000 annually; commensurate with experience
  • Remote work environment
  • SimX covers 99% of employee premiums and 50% of dependent premiums for medical, dental, and vision
  • 401(k) with employer matching
  • Company laptop, home office credit, and internet reimbursement
  • Stock Options
  • Unlimited PTO

APPLICATION PROCESS
  • Application Screening
  • Initial Phone Screen with the Recruiter
  • Interview with the Hiring Manager
  • Final interview with the CEO
  • Offer Package
SimX is an equal opportunity employer. Our goal is to have a workforce that represents the full diversity of the health professionals that we aim to train and the patients whose care we want to improve. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran. SimX is committed to making reasonable accommodations to qualified individuals with disabilities. For further assistance, please email daniella.tutson@simxar.com. 

The hiring department will conduct interviews of qualified individuals prior to requesting a criminal background check, and no job application submitted prior to such interview shall inquire into an applicant's criminal history. If this position is subject to a background check for any convictions related to its responsibilities and requirements, employment will be contingent upon successful completion of a background investigation including criminal history. Criminal history will not automatically disqualify a candidate.